Glossary / basic rules
- Dice
- Players roll all dice; all rolls are 1d6.
- Tier
- A level from 0 (civilian wage-slaves) to 6 (world-leading expert).
- Target number
- Roll above this to succeed. EG Dodging an attack from a tier 4 NPC requires rolling a 4.
- Stat pool
- Each stat (Might / Speed / Intellect) has a pool of points, which you can spend to improve your probabilty of success, lose by being hurt, and replenish by resting.
- Edge
- Each stat (Might / Speed / Intellect) has an "edge" value. When spending points on an action, subtract the edge value from the cost.
- Damage
- Damage subtracts from your Might pool. If a pool reaches 0, move 1 step on the damage track and apply further damage to the next stat.
Major corporates & security forces
Ravenhurst
- Primary HQ locations
- Jerusalem & London
- Origin
- Mercenaries during the corporate war era.
- Corpsec structure
- Secret cabals, hidden among the workforce for counterespionage.
Edge: 1 intellect
Combat training:
* Light & Stealth weapons (garotte, ether emitter, near-silent magnetic gun).
* No armor training.
Trained skills: Deceive, Sneak
Cyberware:
Skilldrive: Sleep with a card slotted in your Skilldrive: gain training on any one task the next day.
Scanner eye: 1 action, 1 target in short range, pay 2 intellect: Reveal targets tier.
Successful roll: get a detailed description.
Scrambling field: +2 to avoid perception by electronic devices.
Hidden compartment: A hidden storage pack on your belly. 1 action to access, stores small item(s).
Biosculptor: Load an appropriate appearance model into your Biosculptor, and your appearance will
shift to mimic that model. Getting a perfect match takes 6 weeks, but you'll match
the description after two. Feels awful the whole time; you'll be constantly eating
and sleeping nonstop.
Wignell Corp
- Primary HQ
- Austin, TX
- Corpsec structure
- Small, closeknit squads wielding complementary cyberware. Paramilitary - uniforms, ranks, etc.
- Origin
- USA Defence contractor
PC's likely escaped after losing their former team.
Edge: choose speed or might.
Combat training:
* weapons & armor
Cyberware:
* Comms tightbeam: +2 to overcome jamming when contacting allies.
* Vision coprocessor: Can share your vision (to compatible systems).
* Waveform scanner: See objects larger than 30cm through walls (EW reduces range).
Add one of the following cyberwears:
* Hardpoint: Bones & muscles augmented; strong enough to use mounted weapons. +1 might edge.
* Dronejack: Can command wired/wireless drones by thought. +1 intellect edge
* Legsprings: Move twice as fast as normal; 3 meter standing vertical jump. +1 speed edge
Ability: Trained to simultaneously use visual data from multiple allies without spending an action.
Luminance Technologies
- HQ
- Orbital
- Origin
- Asteroid mining.
- Corpsec structure
- Each station has its own teams, with personell rotated frequently
Edge: 1 speed
Cyberware:
* Plated skin: 1 armor, can withstand hard vacuum without serious harm.
* Oxygen cycler: Stores enough oxygen for an hour.
* Jets: Once per encounter (integrated pumps refill pressure tank), can project a blast of air strong enough to fly a short distance.
* Dronejack: Can command wired/wireless drones by thought. +1 intellect edge
Weapons: Light/medium, no explosives training.
Training: Pilot, Mechanical repair, low-g movement
Huanghe Heavy Industries
- HQ
- Shenzen
- Origin
- Government-endorsed manufacture of heavy equipment
- Corpsec structure
- Paramilitary, with government-appointed officers.
Cyberware:
* Exoskeleton jack (exoskeleton can use mounted weapons, 5 armor. When using the exoskeleton for a might task, add 2 to the roll. Large and loud.)
Dongguan Pearl
- HQ
- Shenzen
- Origin
- Government-endorsed manufacture of implanted computing
- Corpsec structure
- Paramilitary, with government-appointed officers.
Cyberwear:
* Dronejack: Can command wired/wireless drones by thought. +1 intellect edge
Drone cost: $(2**tier)
Kalyan
- HQ
- Dehli
- Origin
- Developed the first working brain implants & learning drugs
- Corpsec structure
- Largely centralized in their IT group, charged with keeping company secrets.
Quick-hack (20 minutes, not seconds).
Advanced biotech; can tailor drugs to your neurology - an expertise nobody else has figured out.
You can take a drug elsewhere to be replicated.
Cyberwear:
* Compute port: Can crack most electronic systems by thought. +1 intellect edge
* Stimulants: Gain +1 intellect edge for one encounter. Later, -1 for 48h.
Viento group
- HQ
- Rio de Janeiro
- Origin
- Narco-cartel turned government
- Corpsec structure
- Significant group figures each maintain their own security group
Theocratic narco-state, selling indulgences, etc.
Great party drugs. Operatives are given great combat drugs.
* Stimulants: Gain +3 speed & might edge. Ignore penalties from damage. Lose 1 from every stats edge, per hour, for 6 hours. Recover 1 point from one pool, each day, for 9 days.
* Dragonskin: You carry the engineered dragonskin gene. Consume dragonskin serum to grow overlapping ceramic armor plates just below the skin. Up to +4 armor, but you need more serum periodically, especially when the plates get damaged, and Viento aren't selling any.
ThalinRudeshein
- HQ
- Munich
- Origin
- Beneficiaries of EU protectionism
- Corpsec structure
- Many distinct subgroups with overlapping responsibilities
Edge: 1 speed, 1 might
Combat training:
* Light/medium/heavy weapons
* Armor
Cyberware:
* Integration hub (compatible with every major cyberware item)
* Choose two from any other class.