Glossary / basic rules

Dice
Players roll all dice; all rolls are 1d6.
Tier
A level from 0 (civilian wage-slaves) to 6 (world-leading expert).
Target number
Roll above this to succeed. EG Dodging an attack from a tier 4 NPC requires rolling a 4.
Stat pool
Each stat (Might / Speed / Intellect) has a pool of points, which you can spend to improve your probabilty of success, lose by being hurt, and replenish by resting.
Edge
Each stat (Might / Speed / Intellect) has an "edge" value. When spending points on an action, subtract the edge value from the cost.
Damage
Damage subtracts from your Might pool. If a pool reaches 0, move 1 step on the damage track and apply further damage to the next stat.

Major corporates & security forces

Ravenhurst

Primary HQ locations
Jerusalem & London
Origin
Mercenaries during the corporate war era.
Corpsec structure
Secret cabals, hidden among the workforce for counterespionage.
Edge: 1 intellect
Combat training:
 * Light & Stealth weapons (garotte, ether emitter, near-silent magnetic gun).
 * No armor training.

Trained skills: Deceive, Sneak

Cyberware:

Skilldrive: Sleep with a card slotted in your Skilldrive: gain training on any one task the next day.
Scanner eye: 1 action, 1 target in short range, pay 2 intellect: Reveal targets tier.
             Successful roll: get a detailed description.
Scrambling field: +2 to avoid perception by electronic devices.
Hidden compartment: A hidden storage pack on your belly. 1 action to access, stores small item(s).
Biosculptor: Load an appropriate appearance model into your Biosculptor, and your appearance will
             shift to mimic that model. Getting a perfect match takes 6 weeks, but you'll match
             the description after two. Feels awful the whole time; you'll be constantly eating
             and sleeping nonstop.

Wignell Corp

Primary HQ
Austin, TX
Corpsec structure
Small, closeknit squads wielding complementary cyberware. Paramilitary - uniforms, ranks, etc.
Origin
USA Defence contractor
PC's likely escaped after losing their former team.

Edge: choose speed or might.
Combat training:
 * weapons & armor

Cyberware:
 * Comms tightbeam: +2 to overcome jamming when contacting allies.
 * Vision coprocessor: Can share your vision (to compatible systems).
 * Waveform scanner: See objects larger than 30cm through walls (EW reduces range).

Add one of the following cyberwears:
 * Hardpoint: Bones & muscles augmented; strong enough to use mounted weapons. +1 might edge.
 * Dronejack: Can command wired/wireless drones by thought. +1 intellect edge
 * Legsprings: Move twice as fast as normal; 3 meter standing vertical jump. +1 speed edge

Ability: Trained to simultaneously use visual data from multiple allies without spending an action.

Luminance Technologies

HQ
Orbital
Origin
Asteroid mining.
Corpsec structure
Each station has its own teams, with personell rotated frequently
Edge: 1 speed
Cyberware:

 * Plated skin: 1 armor, can withstand hard vacuum without serious harm.
 * Oxygen cycler: Stores enough oxygen for an hour.
 * Jets: Once per encounter (integrated pumps refill pressure tank), can project a blast of air strong enough to fly a short distance.
 * Dronejack: Can command wired/wireless drones by thought. +1 intellect edge

Weapons: Light/medium, no explosives training.

Training: Pilot, Mechanical repair, low-g movement

Huanghe Heavy Industries

HQ
Shenzen
Origin
Government-endorsed manufacture of heavy equipment
Corpsec structure
Paramilitary, with government-appointed officers.
Cyberware:

 * Exoskeleton jack (exoskeleton can use mounted weapons, 5 armor. When using the exoskeleton for a might task, add 2 to the roll. Large and loud.)

Dongguan Pearl

HQ
Shenzen
Origin
Government-endorsed manufacture of implanted computing
Corpsec structure
Paramilitary, with government-appointed officers.
Cyberwear:

 * Dronejack: Can command wired/wireless drones by thought. +1 intellect edge

Drone cost: $(2**tier)

Kalyan

HQ
Dehli
Origin
Developed the first working brain implants & learning drugs
Corpsec structure
Largely centralized in their IT group, charged with keeping company secrets.
Quick-hack (20 minutes, not seconds).
Advanced biotech; can tailor drugs to your neurology - an expertise nobody else has figured out.
You can take a drug elsewhere to be replicated.

Cyberwear:

 * Compute port: Can crack most electronic systems by thought. +1 intellect edge
 * Stimulants: Gain +1 intellect edge for one encounter. Later, -1 for 48h.

Viento group

HQ
Rio de Janeiro
Origin
Narco-cartel turned government
Corpsec structure
Significant group figures each maintain their own security group
Theocratic narco-state, selling indulgences, etc.
Great party drugs. Operatives are given great combat drugs.

 * Stimulants: Gain +3 speed & might edge. Ignore penalties from damage. Lose 1 from every stats edge, per hour, for 6 hours. Recover 1 point from one pool, each day, for 9 days.
 * Dragonskin: You carry the engineered dragonskin gene. Consume dragonskin serum to grow overlapping ceramic armor plates just below the skin. Up to +4 armor, but you need more serum periodically, especially when the plates get damaged, and Viento aren't selling any.

ThalinRudeshein

HQ
Munich
Origin
Beneficiaries of EU protectionism
Corpsec structure
Many distinct subgroups with overlapping responsibilities

Edge: 1 speed, 1 might
Combat training:
 * Light/medium/heavy weapons
 * Armor

Cyberware:
 * Integration hub (compatible with every major cyberware item)
 * Choose two from any other class.